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Killing floor 2 scrakes why did it have to be scrakes
Killing floor 2 scrakes why did it have to be scrakes




Berserker is the tank perk of Killing Floor 2, using melee and ranged decapitating weapons. Commandos are mid-ranged soldiers with assault rifles and strong grenades that clean all the mess that. Also, the second shots of magnum causes the scrake to rage.Īnd if it's a difference between 1 rpg vs 2 rpg, then why would you take high impact round? Hours of gaming is hardly relevant in this discussion and i have seen people with thousand of hours that perform poorly in the game. Originally posted by Lionhear┼azor:Dude look at my hours, yes the magnum is the quickest but there's no way i'm taking a magnum as demo in HoE pub server.

killing floor 2 scrakes why did it have to be scrakes

You don't need to run the magnum build really, you can just let your teammate finish it off. Also, the second shots of magnum causes the scrake to rage. I don't have any trouble firing a rocket into a raged scrake, you could also fire one bullet put the rocket into his head, switch to the magnum after it stumbles and fire one more lol. I agree hours isn't always the best measurement but you could have scrolled down a bit and seen my KF1 hours too, don't be sour that not everyone agrees with you.

killing floor 2 scrakes why did it have to be scrakes killing floor 2 scrakes why did it have to be scrakes

Anyone running magnum/RPG/C4 build in a 6 man HoE with bombardia is going to get their clocks cleaned if their trash clearers get overrun. I take high impact rounds because it does extra damage to the head, i'd rather put 3 rockets into a FP than 4.






Killing floor 2 scrakes why did it have to be scrakes